Aug. 30th, 2006

[identity profile] x-emplate.livejournal.com
Despite the fact that probably no one's actually that worried, just some personal beliefs of mine that might make this plot a little less traumatic for those of you fortunate enough not to run afoul of my writing quirks before:

1) There is no narrative point to pain for pain's sake.
2) As far as I know, it is against game rules to turn a PC flat-out evil. At least, not if you want to keep him a PC.
3) Never go into a plot without an exit-strategy.

In short, no worries. What's the fun in dragging them down if they're not going to climb back up again?


(Or maybe it's a slow day and I just wanted the excuse to use this icon again. Ah, how I miss you, SmugMarius.)

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