[identity profile] technophobia.livejournal.com posting in [community profile] x_project
It's been a year since we did the last one of these, and we believe many of us could use the pick-me-up.

As last year, below this post, there will be a comment for each player in XProject, with notes on who they play, links to their wiki entry, links to the journals for their characters, and some helpful identifying icons. Because we think it looks cool. As last year, there will actually be two posts so that the people at the end of the alphabet don't get left out.

Differently from last year, once we have all this nonsense up, we'll do one big meta-edit to put a link to each person's comment.

As usual, you can find last year and other previous threads like this listed off your Player Page on the wiki, and those will get linked in the comments.

And last, speaking in the third person because as you can see, the first post was done by Frito (also we occasionally like to refer to ourselves in the third person because we're weird).

(side note: I think I checked all the links, but if something is broken, let me know? I'm going to be seeing "a href" in my sleep tonight, I think...)

Meta Links:
Jazz
Jo
Kate
Lauren
Lex
Marlena
Mon
Morag
Nat
Nathan
Nichole
Rachel
Redhawk
Rossi
Ryan
Seraph
Shai
Tapestry
Twiller

Date: 2010-03-25 05:08 pm (UTC)
deathpixie: (substitute your reality)
From: [personal profile] deathpixie
Juian would be so easy to turn into a charactiture - he's handsome, he's powerful, he's from a wealthy family - but you've avoided that trap and created a typical teenage boy, full of conflict and rash decisions and impulsive emotions. It's been great to read and I'm especially enjoying the interplay between him and Nick - I'm excited to see how it develops!

And to have a stable Hank again... bliss! I can't wait until a certain person finishes her school year (five more weeks!) and looks at running a certain plot, since it means working more with you and really testing Hank's limits. :)

Aside from the characters you play, you're also a force for activity in XP. You're eager and enthusiastic and willing to toss ideas around until something sticks - not always easy, given the tendency towards inertia all groups fall prey to periodically - and I'm glad you're with us.

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