[identity profile] nute.livejournal.com posting in [community profile] x_project
Yes, everyone's favorite meme, open to player and audience participation as well! Most of you have played this game (or the home version), but for those newcomers, it's simple: Post a question for any character in the game, and get it answered in and/or out of character!

Anyone's welcome to participate, ask as many questions as you like, as often as you like. Have fun!

Re: Oh goody!

Date: 2006-06-29 10:16 pm (UTC)
From: [identity profile] frito-kal.livejournal.com
I don't know how well I'm explaining this. ;) (and this is mostly how I do things. Not everyone does it like this, though the plot process is pretty standard)

For me, logs are discussed - I have a hard time with logs that don't have a clear outcome or idea behind them, and then just written, one-shot, with a bit of editing after the fact. (With a few exceptions. The Doug/Marie-Ange breakup was started with a checklist of things for them to fight about, and there's been a few other logs that came out that way) It's definitly a fiction-writing process for me.

Plots are player-driven (sometimes those players happen to be the mods)- we come up with them, submit them to the mods, work out bugs and kinks and then get to gettin'. There haven't been any mod-dictated plots that I know of, with the exception of plots where the players happened to -be- the mods.

So, for example, Ghost of a Chance was brainstormed by me and Doug's player while driving from Toronto to Washington DC. I wrote up a basic outline, threw it at some people for idea generation, wrote out a longer outline with notes and sent it to the mods, who threw me some questions, and then we set a date for the plot around the other things that were going on, and sent the notes to the player list so that I could get an idea of what people would see, and sit on some people for specific things I needed to happen. Most of the 'action' was pretty much plotted out by me and Twiller at plot brainstorming time and included in the plot outline, but aside from some examples that happened to be used, the visions were all off the cuff.

On the other hand, The Perfect Nanny was me with an outline of a plot, but the action parts were jointly discussed and plotted by everyone involved. When I submitted it, I had the villians and what they were doing, and a basic idea of the team response, but all the character stuff was handeled by each individual player during brainstorming and then again during the writing process.

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