[identity profile] x-emplate.livejournal.com posting in [community profile] x_project
Despite the fact that probably no one's actually that worried, just some personal beliefs of mine that might make this plot a little less traumatic for those of you fortunate enough not to run afoul of my writing quirks before:

1) There is no narrative point to pain for pain's sake.
2) As far as I know, it is against game rules to turn a PC flat-out evil. At least, not if you want to keep him a PC.
3) Never go into a plot without an exit-strategy.

In short, no worries. What's the fun in dragging them down if they're not going to climb back up again?


(Or maybe it's a slow day and I just wanted the excuse to use this icon again. Ah, how I miss you, SmugMarius.)

Date: 2006-08-30 08:41 pm (UTC)
From: [identity profile] x-legion.livejournal.com
1 and 3 are choices, not rules. I am envious of those brave enough to dare to go in without a carefully-plotted way out. It must save many months of hear-tearing planning.

Date: 2006-08-30 08:44 pm (UTC)
From: [identity profile] x-siryn.livejournal.com
Nah, just shifts when it happens instead. Whee, procrastination!

Date: 2006-08-30 10:04 pm (UTC)
deathpixie: (X-Project - Penny)
From: [personal profile] deathpixie
Hear you on that one. I'm adaptable - you have to be in a role playing game - but I can't just wander along merrily without some kind of overall plan/concept at the very least. Especially if I want any kind of progress to happen.

There's pros and cons to both - in the end it's a matter of personal comfort level.

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