[identity profile] x-emplate.livejournal.com posting in [community profile] x_project
Despite the fact that probably no one's actually that worried, just some personal beliefs of mine that might make this plot a little less traumatic for those of you fortunate enough not to run afoul of my writing quirks before:

1) There is no narrative point to pain for pain's sake.
2) As far as I know, it is against game rules to turn a PC flat-out evil. At least, not if you want to keep him a PC.
3) Never go into a plot without an exit-strategy.

In short, no worries. What's the fun in dragging them down if they're not going to climb back up again?


(Or maybe it's a slow day and I just wanted the excuse to use this icon again. Ah, how I miss you, SmugMarius.)

Date: 2006-08-30 08:35 pm (UTC)
From: [identity profile] x-siryn.livejournal.com
You're too nice. I like letting people suffer. *continues to merrily tear down characters without any kind of exit strategy*

Date: 2006-08-31 01:38 am (UTC)
From: [identity profile] dexfarkin.livejournal.com
3) Never go into a plot without an exit-strategy.

Bah! You forget your RR training, young Grasshopper. There is no situation or plot that you can write yourself into with which you cannot write yourself back out.

Date: 2006-08-31 07:03 am (UTC)
From: [identity profile] sashatwen.livejournal.com
I miss him, too. Give SmugMarius a hug when you see him. ^_^ Your current plotline rocks! It takes guts to go this far into grey territory with your character. I AM worried for Marius... but that's part of the fun.

Besides, flat-out evil, at least in my book, does not really exist with human characters.

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