Quick note on Bleeding
Aug. 30th, 2006 03:04 pmDespite the fact that probably no one's actually that worried, just some personal beliefs of mine that might make this plot a little less traumatic for those of you fortunate enough not to run afoul of my writing quirks before:
1) There is no narrative point to pain for pain's sake.
2) As far as I know, it is against game rules to turn a PC flat-out evil. At least, not if you want to keep him a PC.
3) Never go into a plot without an exit-strategy.
In short, no worries. What's the fun in dragging them down if they're not going to climb back up again?
(Or maybe it's a slow day and I just wanted the excuse to use this icon again. Ah, how I miss you, SmugMarius.)
1) There is no narrative point to pain for pain's sake.
2) As far as I know, it is against game rules to turn a PC flat-out evil. At least, not if you want to keep him a PC.
3) Never go into a plot without an exit-strategy.
In short, no worries. What's the fun in dragging them down if they're not going to climb back up again?
(Or maybe it's a slow day and I just wanted the excuse to use this icon again. Ah, how I miss you, SmugMarius.)
no subject
Date: 2006-09-01 08:15 am (UTC)aroundlurking well before that, actually. 8-) Maybe we have different opinions on "flat-out evil"? Evil, yes, I would put him in my (at least semi-)evil book. "Flat-out" though would mean he's there just for the heck of it, and because he enjoys other people's suffering. Way I see it, he just drew all the wrong conclusions. *sigh* Manuel. You tried, you just didn't get it in the end.I gather there were a lot of things going on behind the scenes that I missed, people leaving, etc.