[identity profile] x-emplate.livejournal.com posting in [community profile] x_project
Despite the fact that probably no one's actually that worried, just some personal beliefs of mine that might make this plot a little less traumatic for those of you fortunate enough not to run afoul of my writing quirks before:

1) There is no narrative point to pain for pain's sake.
2) As far as I know, it is against game rules to turn a PC flat-out evil. At least, not if you want to keep him a PC.
3) Never go into a plot without an exit-strategy.

In short, no worries. What's the fun in dragging them down if they're not going to climb back up again?


(Or maybe it's a slow day and I just wanted the excuse to use this icon again. Ah, how I miss you, SmugMarius.)

Date: 2006-08-31 02:18 pm (UTC)
From: [identity profile] nute.livejournal.com
Besides, flat-out evil, at least in my book, does not really exist with human characters.

Ah, so you missed the Manuel stuff, then...

Date: 2006-08-31 08:37 pm (UTC)
From: [identity profile] frito-kal.livejournal.com
Manny wasn't completly evil and unredeemable. Sometimes he had amnesia.

Date: 2006-08-31 08:37 pm (UTC)
From: [identity profile] nute.livejournal.com
That's right. And he was a completely different person after... oh, wait.

Date: 2006-09-01 08:15 am (UTC)
From: [identity profile] sashatwen.livejournal.com
I was around lurking well before that, actually. 8-) Maybe we have different opinions on "flat-out evil"? Evil, yes, I would put him in my (at least semi-)evil book. "Flat-out" though would mean he's there just for the heck of it, and because he enjoys other people's suffering. Way I see it, he just drew all the wrong conclusions. *sigh* Manuel. You tried, you just didn't get it in the end.

I gather there were a lot of things going on behind the scenes that I missed, people leaving, etc.

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